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Pick up to six items and see every value side by side. Damage is the damage a player actually takes, calculated from the game files, including the muzzle velocity of each weapon. Choose a vest and a distance to see how many hits a kill takes.
| Weapons | BK-133 | Vaiga |
|---|---|---|
| Damage | ||
| Damage per shot | 35 × 8 | 31.5 × 8 |
| Damage at 100 m | 22.1 × 8 | 17.7 × 8 |
| Hits to kill, upper body | 1 | 1 |
| Hits to kill at 100 m | 1 | 1 |
| Shock damage per shot | 35 × 8 | 31.5 × 8 |
| Blood damage per shot | 100 × 8 | 89.9 × 8 |
| Ammo | 12ga 00 Buckshots | 12ga 00 Buckshots |
| Ballistics | ||
| Muzzle velocity (m/s) | 425 | 340 |
| Spread (MOA) | 34.4 | 34.4 |
| Firing | ||
| Fire modes | Manual action | Semi auto, Full auto |
| Full auto fire rate (rounds/min) | – | 333 |
| Magazine or capacity | 6 | 20 |
| Handling | ||
| Weight | 3.3 kg | 3.6 kg |
| Inventory size | 9×3 | 7×3 |
| Length (m) | 1.04 | 0.93 |
| Attachment slots | 1 | 3 |
| Durability (HP) | 200 | 250 |
| Jam chance when damaged (%) | – | 1 |
| Jam chance when badly damaged (%) | – | 10 |
All values come from the game files of DayZ 1.29. Colour variants with identical values are merged.
Damage per shot uses the weapon's own muzzle velocity, so the same round hits harder from a long barrel than from a sawed-off one.
Damage at a distance is calculated from the air resistance and reference speed of the round, without wind.
Hits to kill count upper body hits against 100 health, without bleeding or shock. With a vest, its protection against gunshots is applied.
Real damage per shot, not the raw config number: muzzle velocity and the damage curve of the round are included.
Hits to kill through a plate carrier, a stab vest or nothing, at any distance up to 800 meters.
Free with no account, up to six items at once, and every comparison can be shared as a link.
Every value is read from the DayZ game files: damage of the round for health, blood and shock, muzzle velocity of the round times the factor of the weapon, spread per fire mode, magazine sizes, weight and durability.
A bullet only does its full damage while it is fast enough. Below a speed set in the game files the damage drops in a straight line. That is why a sawed-off Mosin hits softer than a full length one, and why every round loses damage with distance.
For clothing the protection values show how much damage a piece takes off before it reaches you. 70 percent against gunshots means a hit that would deal 100 health damage only deals 30.
Two hits to the upper body without a vest, because one 5.56 round from the M4-A1 deals about 97 damage and a player has 100 health. Through a plate carrier it takes four.
The M4-A1 has a shorter barrel and only reaches 90 percent of the muzzle velocity. 5.56 rounds need 87 percent of their reference speed for full damage, so the M4-A1 lands at about 97 instead of 107.
The plate carrier: it takes 70 percent off gunshot damage and blocks the blood damage of bullets completely. The ballistic vest and the stab vest each take off 50 percent.
No, they are read from the game files of the current DayZ version and calculated with the rules the game uses. Fire rates are the minimum time between two shots from the files; in game the real rate can be slightly lower.
Up close, when most pellets hit: one 00 buckshot pellet deals 35 damage and a shell holds eight. At range the pellets spread and slow down quickly, so the table assumes every pellet hits and is optimistic beyond a few meters.
The comparison covers vanilla DayZ. For item values on modded servers, the item database lists the stats of supported mods.
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