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The map tool built from real mission data: every loot building, tier and usage zones straight from the game files, dynamic events like heli crashes and vehicles, animal territories, gas zones, wells and fuel stations. Pick an item from the database and instantly see where it can spawn.

Chernarus
15.36 × 15.36 km · loot, events, zones

Livonia
12.8 × 12.8 km · loot, events, zones

Sakhal
15.36 × 15.36 km · loot, events, zones

Namalsk
12.8 × 12.8 km · loot, events, zones
Item search connected to the item database: pick any weapon or item and see every building and zone where it can spawn — including tier information.
Real data instead of hand-drawn markers: loot buildings, tier and usage zones, events and animal territories are parsed directly from the official mission files of the current game version.
All three official maps with satellite imagery, place names, wells, fuel stations, gas zones and player spawn points — free and mobile-friendly.
Choose a map. The satellite view loads with place names; the panel on the right holds all layers — loot by usage (military, police, hunting …), tier zones, events, animals, dangers and points of interest.
Search an item to see where it spawns: matching buildings light up and the item's usage zones are overlaid. The item card shows tiers and the number of matching buildings.
Click any loot building for details: what categories spawn there, how many loot points it has and whether your selected item can appear in it.
Everything the server actually uses: loot buildings with their categories and usage flags, loot tier zones, dynamic events like heli crashes and vehicle spawns, animal territories (wolves, bears and more), static gas zones, wells, fuel stations and fresh-spawn points — for Chernarus, Livonia and Sakhal.
Use the item search on the map: it connects our item database with the central economy data. Every building where the item can spawn is highlighted, and the matching usage zones are shown as an overlay, plus the loot tiers of the item.
Yes — all layers are generated directly from the official Bohemia mission files (mapgroupproto/mapgrouppos, areaflags, cfgeventspawns, env territories) of the current game version, not drawn by hand. After each DayZ update the data is regenerated.
The central economy splits each map into loot value zones: Tier 1 (coast/spawn areas, common loot) up to Tier 4 (far inland/military, top loot); Sakhal and Livonia additionally use special zones. An item's value flags decide in which tiers it can spawn — the tier overlay shows those zones exactly as the game defines them.
Chernarus, Livonia and Sakhal — each with its own page, full satellite imagery and complete data. Community maps can't be included because their mission files aren't public.
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