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Decide what fresh players wake up with on your server: character models, clothing, weapons with attachments and a filled inventory. The generator writes the cfgplayerspawngear.json that DayZ reads directly — including a check that everything can actually spawn.
692 loadouts created
Loading gear data …
31 original characters to choose from, with real portraits from the game.
Random variants per slot: several pieces of clothing with weights, just like vanilla.
Checked against the real game data: nothing ends up in the wrong slot and nothing silently disappears.
Pick a template as a starting point. “Vanilla” is the real default gear straight from the game files — t-shirt, canvas pants, sneakers, each in several colours.
Choose which survivor models may spawn, then click through the gear slots. Each slot can hold several variants; the server rolls one of them at spawn, weighted by the numbers you set.
In the inventory step you fill backpack, vest and pockets. The bar shows how much space the gear really offers — anything that does not fit silently disappears in game.
Finally download the file and register it in your cfggameplay.json. Important: serverDZ.cfg needs enableCfgGameplayFile = 1, otherwise the server never reads the file at all.
Into your mission folder, for example mpmissions/dayzOffline.chernarusplus/. Then add the file name to cfggameplay.json under PlayerData → spawnGearPresetFiles.
Almost always enableCfgGameplayFile = 1 is missing in serverDZ.cfg. Without that line the server ignores the whole cfggameplay.json, and with it your loadout. Also double-check the exact file name.
Yes. Each file holds exactly one loadout — that is not a limit of this tool but the way DayZ loads the files. Create several files and list them all in spawnGearPresetFiles. The weight at the top controls how often each loadout is drawn.
They show the chance that this exact variant is drawn. Three items with weight 1 in one slot means each appears in a third of the cases. Higher numbers make single variants more common.
Because DayZ does not allow it: in the game files Pistol_Base only declares the holster slot, while Rifle_Base declares shoulder and back. A pistol belongs in the hands or in a vest holster — which is why every slot here only offers what actually spawns there.
No. The whole editor runs in your browser and the file is created at download time. We only fetch item names and icons from our database.
Your server. Your rules.
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