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All 181 infected from DayZ with real values from the game files: health, hit zones and armor, attack damage, movement speed, the loot they carry and where they spawn on Chernarus, Livonia and Sakhal.
All values extracted from the DayZ 1.29 game files. · 181 infected
Real config values: HP, hit-zone armor, damage and bleed chance per attack — no guesswork.
Carried loot with exact chances per preset, linked to the item database.
Spawn events and territories per map, drawn as zones on the interactive map.
All values are extracted directly from the DayZ 1.29 game files: infected configs (health, hit zones, attacks), the melee ammo table (damage values) and the Central Economy files (events, territories, loot presets).
The portraits are in-game captures of every single infected class, shot in an automated studio setup and cut out losslessly.
Spawn zones come from zombie_territories.xml of each map and are linked to the events that actually spawn each class, including their weighting.
Most infected have 115 global HP. The head is a separate hit zone with 30 HP — a headshot kills much faster. Armored infected (SWAT helmets, NBC hoods) reduce incoming head damage on top.
Yes. There are four damage families: civilian (6.5 health damage per hit), police, soldier (8.5) and mummy. Lunge attacks deal more (soldier lunge: 11) and soldier hits cause bleeding more often (22% vs 16%).
Spawning is driven by events (e.g. InfectedArmy, InfectedCity) that are placed via territory zones on each map. Every detail page lists the events, weights and a map with all zones for that infected.
Everything is extracted from the unmodified DayZ 1.29 game files and the official Central Economy mission files for Chernarus, Livonia and Sakhal.
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