Icono de SCR 17

SCR 17

SCARH_Black

ArmaweaponsCompararUnique

Fusil de combate de fuego selectivo, que se alimenta de un cargador desmontable. Permite la personalización con accesorios. Usa proyectiles de .308 WIN.

General

Peso
3,7 kg
Tamaño de inventario
8×3
Clase base
SCARH
Modelo
\DZ\weapons\firearms\SCARH\ScarH.p3d

Estadísticas del arma

Daño (munición principal)
126,3
Velocidad de salida
712 m/s
Modos de disparo
FullAuto, SemiAuto
Cadencia (automático)
612 RPM
Cadencia (semi)
500 RPM
Dispersión
0,002
Perfil de retroceso
recoil_fal
Balanceo (de pie)
2,1
Balanceo (tumbado)
2,3
Durabilidad del cañón
2,6
Longitud del arma
0,95
Munición principal
Proyectiles de .308 WIN

Volumen y alcance auditivo

Sin silenciador: se oye hasta
2950 m
Silenciador casero: se oye hasta
200 m
El disparo llega a 1 km tras
3 s
Volumen según la distanciaNivel en decibelios relativo a un AKM sin silenciador a 5 m, según la distancia en escala logarítmica, terreno abierto.0−20−40−605251005003 kmDistancia (m)Nivel (dB)Sin silenciador, 5 m: +2 dBSin silenciador, 10 m: 0 dBSin silenciador, 25 m: −5 dBSin silenciador, 50 m: −9 dBSin silenciador, 100 m: −9 dBSin silenciador, 150 m: −10 dBSin silenciador, 200 m: −11 dBSin silenciador, 300 m: −12 dBSin silenciador, 500 m: −14 dBSin silenciador, 750 m: −18 dBSin silenciador, 1000 m: −22 dBSin silenciador, 1500 m: −25 dBSin silenciador, 2000 m: −28 dBSin silenciador, 2500 m: −35 dBSilenciador casero, 5 m: −2 dBSilenciador casero, 10 m: −5 dBSilenciador casero, 25 m: −11 dBSilenciador casero, 50 m: −15 dBSilenciador casero, 100 m: −19 dBSilenciador casero, 150 m: −24 dBSilenciador casero, 200 m: −49 dB
Terreno abierto, relativo a un AKM sin silenciador a 5 m. Calculado a partir de los archivos del juego y comprobado en el juego con el AKM y el SVD. En bosques, pueblos y edificios el eco suena distinto.
Valores en tabla
DistanciaSin silenciadorSilenciador casero
5 m+2 dB−2 dB
10 m0 dB−5 dB
25 m−5 dB−11 dB
50 m−9 dB−15 dB
100 m−9 dB−19 dB
150 m−10 dB−24 dB
200 m−11 dB−49 dB
300 m−12 dBinaudible
500 m−14 dBinaudible
750 m−18 dBinaudible
1000 m−22 dBinaudible
1500 m−25 dBinaudible
2000 m−28 dBinaudible
2500 m−35 dBinaudible
3000 minaudibleinaudible

Loot y economía

Nominal (cantidad objetivo)
2
Mínimo
1
Tiempo de despawn
4 h
Reposición
1 h

Aparece en los mapas

ChernarusLivoniaNasdaraSakhal

Zonas de loot (uso)

ContaminatedAreaMilitarySpecial

Cargadores compatibles

Munición recamarable

Slots de accesorios

weaponButtstockSCARweaponWrapweaponOpticssuppressorImproScarh_FrontSightweaponFlashlight

Reparable con

Edificios de aparición (210)clic para desplegar
Land_Airfield_Radar_TallLand_Airport_Small_HangarLand_Airport_Small_Hangar2Land_Bunker1_DoubleLand_Bunker1_LeftLand_Bunker1_RightLand_Bunker2_DoubleLand_Bunker2_LeftLand_Bunker2_RightLand_Bunker_Basement_CivilianLand_Bunker_Basement_MedicalLand_Bunker_Basement_StorageLand_Bunker_Shelter_MedicalLand_Bunker_Shelter_OfficeLand_Bunker_Shelter_StorageLand_Caravanserai_BackLand_Caravanserai_FrontLand_ContainerLocked_Blue_DELand_ContainerLocked_Orange_DELand_ContainerLocked_Red_DELand_ContainerLocked_Yellow_DELand_Container_1MoLand_Container_1Mo_DELand_Container_1Mo_DesertLand_Container_1Mo_ionLand_Container_1MohLand_Container_1Moh_DELand_Container_1Moh_DesertLand_Container_1Moh_ionLand_Container_1Moh_ion_DELand_Geoplant_MaintenanceHallLand_HBarrierTower_TKLand_KirovDam_House_ALand_KirovDam_House_BLand_KirovDam_Outlet_ALand_KirovDam_Outlet_BLand_KirovDam_PowerPlantLand_Mil_ATC_BigLand_Mil_ATC_SmallLand_Mil_ATC_Small_DesertLand_Mil_Airfield_HQLand_Mil_Barracks1Land_Mil_Barracks2Land_Mil_Barracks3Land_Mil_Barracks4Land_Mil_Barracks5Land_Mil_Barracks5_BasementLand_Mil_Barracks5_DesertLand_Mil_Barracks6Land_Mil_Barracks6_Ghost1Land_Mil_Barracks6_Ghost2Land_Mil_Barracks6_OldLand_Mil_Barracks_RoundLand_Mil_Barracks_Round_DesertLand_Mil_ContainerHabitat_ArmoryLand_Mil_ContainerHabitat_Armory_Locked_Green_DELand_Mil_ContainerWatchTowerLand_Mil_ControlTowerLand_Mil_ControlTower_EastLand_Mil_FireStationLand_Mil_Fortified_Nest_BigLand_Mil_Fortified_Nest_SmallLand_Mil_Fortified_Nest_WatchtowerLand_Mil_Fortified_Nest_Watchtower_DesertLand_Mil_GuardShedLand_Mil_GuardTowerLand_Mil_Guardbox_BrownLand_Mil_Guardbox_GreenLand_Mil_Guardbox_SmoothLand_Mil_Guardhouse2Land_Mil_Tent_Big1_1Land_Mil_Tent_Big1_1_DesertLand_Mil_Tent_Big1_2Land_Mil_Tent_Big1_2_DesertLand_Mil_Tent_Big1_3Land_Mil_Tent_Big1_3_DesertLand_Mil_Tent_Big1_4Land_Mil_Tent_Big1_4_DesertLand_Mil_Tent_Big1_5Land_Mil_Tent_Big1_5_DesertLand_Mil_Tent_Big2_1Land_Mil_Tent_Big2_1_DesertLand_Mil_Tent_Big2_2Land_Mil_Tent_Big2_2_DesertLand_Mil_Tent_Big2_3Land_Mil_Tent_Big2_3_DesertLand_Mil_Tent_Big2_4Land_Mil_Tent_Big2_4_DesertLand_Mil_Tent_Big2_5Land_Mil_Tent_Big2_5_DesertLand_Mil_Tent_Big3Land_Mil_Tent_Big3_DesertLand_Mil_Tent_Big4Land_Mil_Tent_Big4_DesertLand_Mil_Tent_Big5_1_DesertLand_Mil_Tent_Big5_2_DesertLand_Mil_Tent_Big5_3_DesertLand_Mil_Tent_Big5_4_DesertLand_Mil_Tent_Big5_5_DesertLand_Misc_WoodenCrate_SpawnLand_Misc_WoodenCrate_Spawn_DELand_MobileLaboratoryLand_ResearchInstitute_MirnyyLand_Roadblock_TableLand_Roadblock_WoodenCrateLand_RocketBase_BarracksLand_RocketBase_FuelTankLand_RocketBase_FuelTank_CamoLand_RocketBase_GaragesLand_RocketBase_MissileStorageLand_RocketBase_MissileStorage2Land_Ruin_Mil_ControlTowerLand_Ship_Big_BackALand_Ship_Big_BackBLand_Ship_Big_CastleLand_Ship_Big_FrontALand_Ship_Big_FrontBLand_Static_Mi8_CivilianLand_TajbegPalace_LeftLand_TajbegPalace_Left_GhostLand_TajbegPalace_MiddleLand_TajbegPalace_Middle_GhostLand_TajbegPalace_Platform_Basement_01Land_TajbegPalace_Platform_Basement_02Land_TajbegPalace_RightLand_TajbegPalace_Right_GhostLand_Tenement_High_Apartments1Land_Tenement_High_Apartments2Land_Tenement_High_ConstructionLand_Tisy_BarracksLand_Tisy_BigHangar_ALand_Tisy_BigHangar_BLand_Tisy_GaragesLand_Tisy_Garages2Land_Tisy_Garages2_SakhalLand_Tisy_Garages3Land_Tisy_HQLand_Tisy_KitchenRoomLand_Tisy_LaunchControlLand_Tisy_RadarB_BaseLand_Tisy_RadarPlatform_TopLand_Train_Wagon_Box_Mil_DELand_Tunnel_Single_BunkerLand_Underground_EntranceLand_Underground_Floor_CrewLand_Underground_Storage_AmmoLand_Underground_Storage_Ammo2Land_Underground_Storage_BarracksLand_Underground_Storage_POXLand_Underground_Storage_POX2Land_Underground_Storage_PrisonLand_Underground_Storage_WorkshopLand_VillaLand_Villa_Dam1Land_Villa_Dam2Land_Villa_Dam3Land_Villa_Dam4Land_WarheadStorage_MainLand_WarheadStorage_PowerstationLand_WarheadStorage_Room1Land_WarheadStorage_Room2Land_WarheadStorage_Room3Land_WarheadStorage_Room4Land_Wreck_ArmedURAL_TK_DELand_Wreck_C130JLand_Wreck_C130J_CargoLand_Wreck_Mi8_CivilianLand_Wreck_Uaz_TKLand_Wreck_Uaz_TK_DELand_Wreck_offroad02_Medic_TKLand_Wreck_offroad02_Medic_TK_DELand_Wreck_offroad02_aban1Land_Wreck_offroad02_aban1_DELand_Wreck_offroad02_aban1_TKLand_Wreck_offroad02_aban1_TK_DELand_Wreck_offroad02_aban2Land_Wreck_offroad02_aban2_DELand_Wreck_offroad02_aban2_TKLand_Wreck_offroad02_aban2_TK_DELand_Wreck_truck01_aban1_orange_DELand_Wreck_truck01_aban2_orange_DELand_wreck_truck01_aban2_green_DEStaticObj_Misc_SupplyBox2_DEStaticObj_PatrolBoat_Military_DEStaticObj_Wreck_BMP1_DEStaticObj_Wreck_BMP1_NoPlacement_DEStaticObj_Wreck_BMP1_TK_DEStaticObj_Wreck_BMP2_DEStaticObj_Wreck_BRDM_DEStaticObj_Wreck_HMMWV_DEStaticObj_Wreck_MTVR_CargoStaticObj_Wreck_MTVR_Cargo_DEStaticObj_Wreck_MTVR_FuelStaticObj_Wreck_MTVR_Fuel_DEStaticObj_Wreck_MTVR_WaterStaticObj_Wreck_MTVR_Water_DEStaticObj_Wreck_StrykerStaticObj_Wreck_Stryker_DEStaticObj_Wreck_T72_Chassis_DEStaticObj_Wreck_Train_742_Blue_Mil_DEStaticObj_Wreck_Train_742_Red_Mil_DEStaticObj_Wreck_Train_Wagon_Flat_Mil_DEStaticObj_Wreck_Train_Wagon_Tanker_Mil_DEStaticObj_Wreck_Uaz_DEStaticObj_Wreck_Ural_DEWreck_Mi8Wreck_Mi8_CrashedWreck_SantasSleighWreck_UH1Ystatic_mi8_civilian

Obtener este objeto vía API

GET https://dzpage.com/api/v1/items/SCARH_Black
Docs de la API