Mosin 91/30 Icon

Mosin 91/30

Mosin9130

WaffeweaponsVergleichenTier 2Tier 3Tier 4

5-Schuss-Repetiergewehr mit internem Magazin. Aufgrund seiner Strapazierfähigkeit auch heute noch nutzbar. Nutzt 7,62x54mmR-Munition.

Allgemein

Gewicht
4 kg
Inventargröße
10×3
Basisklasse
Mosin9130_Base
Modell
\dz\weapons\firearms\mosin9130\mosin9130.p3d

Waffen-Werte

Schaden (primäre Munition)
147,7
Mündungsgeschwindigkeit
801 m/s
Feuermodi
Single
Streuung
0,0012
Recoil-Profil
recoil_mosin
Sway (stehend)
2,5
Sway (liegend)
2,5
Lauf-Haltbarkeit
2
Waffenlänge
1,235
Primäre Munition
7,62x54mmR-Munition

Lautstärke und Hörweite

Ohne Schalldämpfer: hörbar bis
2.950 m
Eigenbau-Schalldämpfer: hörbar bis
200 m
Knall kommt auf 1 km an nach
3 s
Lautstärke über die EntfernungPegel in Dezibel relativ zu einer AKM ohne Schalldämpfer auf 5 m, über die Entfernung auf logarithmischer Skala, offenes Gelände.0−20−40−605251005003 kmEntfernung (m)Pegel (dB)Ohne Schalldämpfer, 5 m: +7 dBOhne Schalldämpfer, 10 m: +4 dBOhne Schalldämpfer, 25 m: −1 dBOhne Schalldämpfer, 50 m: −4 dBOhne Schalldämpfer, 100 m: −5 dBOhne Schalldämpfer, 150 m: −6 dBOhne Schalldämpfer, 200 m: −7 dBOhne Schalldämpfer, 300 m: −8 dBOhne Schalldämpfer, 500 m: −10 dBOhne Schalldämpfer, 750 m: −14 dBOhne Schalldämpfer, 1.000 m: −18 dBOhne Schalldämpfer, 1.500 m: −21 dBOhne Schalldämpfer, 2.000 m: −24 dBOhne Schalldämpfer, 2.500 m: −31 dBEigenbau-Schalldämpfer, 5 m: +2 dBEigenbau-Schalldämpfer, 10 m: −1 dBEigenbau-Schalldämpfer, 25 m: −9 dBEigenbau-Schalldämpfer, 50 m: −12 dBEigenbau-Schalldämpfer, 100 m: −15 dBEigenbau-Schalldämpfer, 150 m: −20 dBEigenbau-Schalldämpfer, 200 m: −49 dB
Offenes Gelände, relativ zu einer AKM ohne Schalldämpfer auf 5 m. Aus den Spieldateien berechnet und im Spiel mit AKM und SVD nachgemessen. Im Wald, in Städten und in Gebäuden klingt der Hall anders.
Werte als Tabelle
EntfernungOhne SchalldämpferEigenbau-Schalldämpfer
5 m+7 dB+2 dB
10 m+4 dB−1 dB
25 m−1 dB−9 dB
50 m−4 dB−12 dB
100 m−5 dB−15 dB
150 m−6 dB−20 dB
200 m−7 dB−49 dB
300 m−8 dBstumm
500 m−10 dBstumm
750 m−14 dBstumm
1.000 m−18 dBstumm
1.500 m−21 dBstumm
2.000 m−24 dBstumm
2.500 m−31 dBstumm
3.000 mstummstumm

Loot & Economy

Nominal (Ziel-Anzahl)
45
Minimum
35
Despawn-Zeit
8 h

Spawnt auf Karten

ChernarusLivoniaNasdaraSakhal

Loot-Zonen (Usage)

FarmHuntingTownVillage

Kammerbare Munition

Aufsatz-Slots

weaponWrapweaponOpticsMosinsuppressorImproweaponMuzzleMosinweaponBayonetMosin

Reparierbar mit

Crafting

Zutat in Rezepten

paintmosin
Spawn-Gebäude (408)zum Aufklappen
Land_Airfield_Small_ControlLand_Airfield_Small_HangarLand_Barn_Brick1Land_Barn_Brick2Land_Barn_Wood1Land_Barn_Wood2Land_Bazaar_CornerLand_Bazaar_FlatLand_Bazaar_Flat_EntranceLand_Bazaar_Flat_HalfLand_Bazaar_LeftLand_Bazaar_RightLand_Boat_Small9_DELand_Bunker_Basement_CivilianLand_Bunker_Shelter_OfficeLand_BusStation_buildingLand_BusStation_wall_benchLand_BusStop_CityLand_Camp_House_brownLand_Camp_House_redLand_Camp_House_whiteLand_Castle_Bastion2Land_Castle_Bastion2_DesertLand_Castle_Bastion3_DesertLand_Castle_BergfritLand_Castle_Bergfrit2Land_Castle_GateLand_Castle_Stairs_nolcLand_ChapelLand_Chapel2_WhiteLand_Chapel2_White_DamLand_Chapel2_YellowLand_Chapel2_Yellow_DamLand_Church2_2Land_Church3Land_Church4Land_Church4_DamLand_Church4_LightblueLand_Church4_RedLand_Church4_WhiteLand_Church4_Yellow_DamLand_City_FireStation_TakistanLand_City_SchoolLand_City_School_EastLand_City_School_TakistanLand_City_Stand_FastFoodLand_City_Stand_GroceryLand_City_Stand_News1Land_City_Stand_News2Land_City_StoreLand_City_Store_WithStairsLand_Construction_CraneLand_Construction_Crane_TallLand_Construction_Crane_Tall_DamLand_Container_1Aoh_DELand_Container_1Bo_DELand_Factory_SmallLand_Farm_CowshedALand_Farm_CowshedBLand_Farm_CowshedCLand_Farm_Hopper2Land_FuelStation_BuildLand_FuelStation_Build_EnochLand_FuelStation_Build_TakistanLand_Garage_OfficeLand_Geoplant_DrilltowerLand_GuardhouseLand_Hospital_TakistanLand_HotelLand_Hotel_DamagedLand_HouseBlock_1F1Land_HouseBlock_1F2Land_HouseBlock_1F3Land_HouseBlock_1F4Land_HouseBlock_1F_CornerLand_HouseBlock_2C1Land_HouseBlock_2C1_Dam1Land_HouseBlock_2C1_Dam2Land_HouseBlock_2C1_Dam3Land_HouseBlock_2C1_Dam4Land_HouseBlock_2C2Land_HouseBlock_2C_CornerLand_HouseBlock_2C_Corner2Land_HouseBlock_2C_Corner3Land_HouseBlock_2C_Corner_Dam1Land_HouseBlock_2F1Land_HouseBlock_2F2Land_HouseBlock_2F3Land_HouseBlock_2F4Land_HouseBlock_2F5Land_HouseBlock_2F6Land_HouseBlock_2F7Land_HouseBlock_2F8Land_HouseBlock_2F9Land_HouseBlock_2F_CornerLand_HouseBlock_3C1Land_HouseBlock_3C2Land_HouseBlock_3C3Land_HouseBlock_3C4Land_HouseBlock_3C_CornerLand_HouseBlock_3C_Corner2Land_HouseBlock_3C_Corner3Land_HouseBlock_3F1Land_HouseBlock_3F2Land_HouseBlock_3F_Corner1Land_HouseBlock_3F_Corner2Land_HouseBlock_4C1Land_HouseBlock_5FLand_House_1B01_PubLand_House_1C1Land_House_1C1_Dam1Land_House_1C1_Dam2Land_House_1M1Land_House_1M2Land_House_1M2_Dam1Land_House_1M2_Dam2Land_House_1M3Land_House_1M3_Dam1Land_House_1M3_Dam2Land_House_1M4Land_House_1M4_Dam1Land_House_1M4_Dam2Land_House_1M4_Dam3Land_House_1M5Land_House_1S1Land_House_1S2_Dam1Land_House_1S2_Dam2Land_House_1W01Land_House_1W01_RedLand_House_1W02Land_House_1W02_BlueLand_House_1W03Land_House_1W03_YellowLand_House_1W04Land_House_1W04_YellowLand_House_1W05Land_House_1W05_YellowLand_House_1W06Land_House_1W06_BlueLand_House_1W07Land_House_1W07_GreenLand_House_1W08Land_House_1W08_BlueLand_House_1W08_BrownLand_House_1W09Land_House_1W09_YellowLand_House_1W10Land_House_1W10_BrownLand_House_1W11Land_House_1W11_BlueLand_House_1W12Land_House_1W12_BrownLand_House_1W13_DamLand_House_1W13_Dam_NoIvyLand_House_1W13_Dam_SnowLand_House_2B01Land_House_2B02Land_House_2B03Land_House_2B04Land_House_2C1Land_House_2C1_Dam1Land_House_2C1_Dam2Land_House_2C1_Dam3Land_House_2C2Land_House_2C2_Dam1Land_House_2C2_Dam2Land_House_2C2_Dam3Land_House_2C3_1Land_House_2C3_2Land_House_2C3_3Land_House_2C4Land_House_2C4_Dam1Land_House_2C4_Dam2Land_House_2C4_Dam3Land_House_2M1Land_House_2M1_Dam1Land_House_2M1_Dam2Land_House_2M2Land_House_2M2_Dam1Land_House_2M2_Dam2Land_House_2M2_Dam3Land_House_2S1Land_House_2S1_Dam1Land_House_2S1_Dam2Land_House_2S1_Dam3Land_House_2S1_Dam4Land_House_2S2Land_House_2S2_Dam1Land_House_2W01Land_House_2W01_YellowLand_House_2W02Land_House_2W03Land_House_2W03_BrownLand_House_2W04Land_House_2W04_BlueLand_House_2W04_YellowLand_House_3C1Land_House_3C1_Dam1Land_House_3C1_Dam2Land_House_3C1_Dam3Land_House_3C1_Dam4Land_House_3S1Land_House_3S1_Dam1Land_House_3S1_Dam2Land_House_3S1_Dam3Land_House_3S2Land_House_3S2_Dam1Land_House_3S2_Dam2Land_House_3S2_Dam3Land_LighthouseLand_Lunapark_AutodromeLand_Lunapark_Carousel_SwanLand_Lunapark_Ferris_wheelLand_Lunapark_Shooting_GalleryLand_Mil_AircraftShelterLand_Misc_DeerStand1Land_Misc_DeerStand2Land_Misc_FeedShackLand_Misc_Pallet_SpawnLand_Misc_Table_Large_SpawnLand_Misc_Table_Market_SpawnLand_Misc_Toilet_DryLand_Misc_TrailRoof_BigLand_Misc_TrailRoof_SmallLand_Misc_WoodenCrate_SpawnLand_Mosque_Big_Minaret1Land_Mosque_Big_Minaret2Land_Mosque_Big_WallLand_Mosque_SmallLand_Office1Land_Office2Land_Office2_Ghost1Land_Office2_Ghost2Land_Office_Municipal2Land_Pier_Crane2_TopLand_Pier_Crane_ALand_Pier_Crane_BLand_Power_StationLand_Radio_buildingLand_Rail_Station_BigLand_Rail_Station_SmallLand_Refugee_ContainerHabitat_1Land_Refugee_ContainerHabitat_2Land_Refugee_ContainerHabitat_3Land_Refugee_ContainerHabitat_4Land_Ruin_Church2Land_Ruin_Church2_NoIvyLand_Ruin_HouseBig1Land_Ruin_HouseBig1_HalfLand_Ruin_HouseBig1_NoIvyLand_Ruin_HouseBig1_NoIvy_HalfLand_Ruin_HouseBig2Land_Ruin_HouseBig2_HalfLand_Ruin_HouseBig2_NoIvyLand_Ruin_HouseBig2_NoIvy_HalfLand_Ruin_HouseBig3Land_Ruin_HouseBig3_HalfLand_Ruin_HouseBig3_NoIvyLand_Ruin_HouseBig3_NoIvy_HalfLand_Ruin_HouseSmall1Land_Ruin_HouseSmall1_NoIvyLand_Ruin_HouseSmall2Land_Ruin_HouseSmall2_NoIvyLand_Sawmill_IlluminanttowerLand_Shed_ClosedLand_Ship_Big_BackALand_Ship_Big_BackBLand_Ship_Big_CastleLand_Ship_Big_FrontALand_Ship_Big_FrontBLand_Smokestack_BigLand_Smokestack_BrickLand_Smokestack_MediumLand_Store_CarserviceLand_Store_Carservice_Dam1Land_Store_Carservice_Dam2Land_Store_Street1Land_Store_Street1_Dam1Land_Store_Street1_Dam2Land_Store_Street1_Dam3Land_TajbegPalace_Platform_Basement_01Land_TajbegPalace_Platform_Basement_02Land_Tenement_BigLand_Tenement_High_Apartments1Land_Tenement_High_Apartments2Land_Tenement_High_ConstructionLand_Tenement_MediumLand_Tenement_Medium_Ghost1Land_Tenement_Medium_Ghost2Land_Tenement_SmallLand_Tenement_Small_Brick_Ghost1Land_Tenement_Small_Brick_Ghost2Land_Tenement_Small_BrownLand_Tenement_Small_Brown_Ghost1Land_Tenement_Small_Brown_Ghost2Land_Tenement_Small_YellowLand_Tenement_Small_Yellow_Ghost1Land_Tenement_Small_Yellow_Ghost2Land_Tower_TC1Land_Tower_TC2_Base

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