DayZ 1.27: what changed in the server files

Files published on February 26, 2025 · Compared with DayZ 1.26 from November 20, 2024

Bohemia published these vanilla mission files on February 26, 2025. Compared with the files before (DayZ 1.26 from November 20, 2024), changed files: 11. In types.xml, new entries: 13, removed: 0, changed values: 121.

Bring your own files up to date

The Mission Updater adds every missing vanilla entry to your mission folder. Your own values and your mod entries stay untouched.

New in types.xml13

These classes are new in db/types.xml. An item only spawns as loot if it has an entry there with a nominal above 0, so these are the lines an older types.xml is missing.

Edit in the Types Editor

Changed spawn values121

Classes that already existed and now have different values. nominal is the amount the game aims for on the map, min is the amount below which it spawns more.

Show all 121
  • Hunter BootsCombatBoots_Green

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Hunter BootsCombatBoots_Grey

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Tactical BackpackCoyoteBag_Winter

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • LE-MASFAMAS

    Sakhalnominal 0 → 2min 0 → 1restock 0 → 7200value none → Tier4

  • Field ShovelFieldShovel

    Sakhalvalue Tier1, Tier2, Tier4 → Tier1, Tier2, Tier3

  • FlagFlag_Crook

    Chernaruscount_in_map 0 → 1

  • FlagFlag_Rex

    Chernaruscount_in_map 0 → 1

  • FlagFlag_Zagorky

    Chernaruscount_in_map 0 → 1

  • Ghillie Rifle WrapGhillieAtt_Winter

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Ghillie ShrugGhillieBushrag_Winter

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Ghillie HoodGhillieHood_Winter

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Ghillie SuitGhillieSuit_Winter

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Ghillie CloakGhillieTop_Winter

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Glass BottleGlassBottle

    Sakhalusage none → Coast, Farm, Hunting, Medic, Police, Town, Village

  • Patrol JacketGorkaEJacket_Autumn

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Patrol JacketGorkaEJacket_PautRev

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Assault HelmetGorkaHelmet

    Sakhalvalue Tier3, Tier4 → Tier3

  • Assault Helmet VisorGorkaHelmetVisor

    Sakhalvalue Tier3, Tier4 → Tier3

  • Patrol PantsGorkaPants_Autumn

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Patrol PantsGorkaPants_PautRev

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Tactical VestHighCapacityVest_Black

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Tactical VestHighCapacityVest_Olive

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Jungle BootsJungleBoots_Black

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Jungle BootsJungleBoots_Brown

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Jungle BootsJungleBoots_Green

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Jungle BootsJungleBoots_Olive

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Kobra SightsKobraOptic

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • M16-A2M16A2

    Sakhalnominal 3 → 2restock 3600 → 7200deloot 1 → 0usage Special → Militaryvalue Unique → Tier4

  • Sakhaldeloot 1 → 0usage Special → Militaryvalue none → Tier4

  • M4-A1M4A1

    Sakhalvalue Unique → none

  • Field JacketM65Jacket_Black

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Field JacketM65Jacket_Khaki

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Field JacketM65Jacket_Tan

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • M79M79

    Sakhalnominal 8 → 4min 6 → 2restock 0 → 7200value Tier3, Tier4 → Tier4

  • 30rd KA-101 MagMag_AK101_30Rnd

    Sakhalvalue Unique → none

  • 30rd KA-74 MagMag_AK74_30Rnd

    Sakhalvalue Tier3, Tier4 → Tier3

  • 30rd KA-M MagMag_AKM_30Rnd

    Sakhalvalue Tier3, Tier4 → Tier3

  • 75rd KA-M Drum MagMag_AKM_Drum75Rnd

    Chernarusdeloot 0 → 1value Tier4 → none

  • 30rd KA-M Polymer MagMag_AKM_Palm30Rnd

    Sakhalvalue Tier3, Tier4 → Tier3

  • 10rd Mag-C MagMag_CMAG_10Rnd

    Sakhalnominal 12 → 8min 10 → 4restock 0 → 1800deloot 1 → 0usage Special → Militaryvalue none → Tier4

  • 20rd Mag-C MagMag_CMAG_20Rnd

    Sakhalrestock 0 → 1800usage Military → Special

  • 20rd LAR MagMag_FAL_20Rnd

    Livoniausage ContaminatedArea → Military

    Sakhalvalue Tier4 → Tier3, Tier4

  • 25rd LE-MAS MagMag_FAMAS_25Rnd

    Sakhalnominal 0 → 5min 0 → 2value none → Tier4

  • 10rd DMR MagMag_M14_10Rnd

    Sakhaldeloot 1 → 0usage Special → Militaryvalue Unique → Tier4

  • 20rd DMR MagMag_M14_20Rnd

    Sakhalvalue Unique → none

  • 20rd Drum Vaiga MagMag_Saiga_Drum20Rnd

    Sakhalvalue Tier3, Tier4 → Tier3

  • 10rnd VS-89 MagMag_SV98_10Rnd

    Chernarusnominal 6 → 4min 4 → 2value Tier3 → Tier3, Tier4

    Livonianominal 8 → 4min 5 → 2

  • 25rd USG-45 MagMag_UMP_25Rnd

    Sakhalnominal 0 → 4min 0 → 2value none → Tier4

  • 20rd SVAL MagMag_VAL_20Rnd

    Sakhalvalue Tier3, Tier4 → Tier3

  • 30rd Vikhr MagMag_Vikhr_30Rnd

    Sakhalvalue Tier4 → Tier3

  • 10rd VSS MagMag_VSS_10Rnd

    Sakhalvalue Tier3, Tier4 → Tier3

  • Tactical BeltMilitaryBelt

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • BeretMilitaryBeret_NZ

    Sakhalnominal 8 → 0min 6 → 0

  • Assault BootsMilitaryBoots_Beige

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Assault BootsMilitaryBoots_Black

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Assault BootsMilitaryBoots_Brown

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • NVG HeadstrapNVGHeadstrap

    Sakhalvalue Tier3, Tier4 → Tier3

  • OMK JacketOMKJacket_Navy

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • OMK PantsOMKPants_Navy

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Plastic ExplosivePlastic_Explosive

    Sakhalvalue Tier3, Tier4 → Tier4

  • HolsterPlateCarrierHolster_Black

    Sakhalcategory none → clothes

  • HolsterPlateCarrierHolster_Green

    Sakhalcategory none → clothesusage none → Military

  • PouchesPlateCarrierPouches_Black

    Sakhalcategory none → clothesvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • PouchesPlateCarrierPouches_Green

    Sakhalcategory none → clothes

  • PouchesPlateCarrierPouches_Winter

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Sakhalvalue Tier3, Tier4 → Tier3

  • Sakhalvalue Tier3, Tier4 → Tier3

  • Assault VestSmershVest

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • NV-PVS4 ScopeStarlightOptic

    Sakhalvalue none → Tier4tag shelves → none

  • VS-89SV98

    Chernarusnominal 3 → 2value Tier3 → Tier4

    Livonianominal 3 → 2

  • VSDSVD

    Sakhalnominal 2 → 0min 1 → 0

  • Tactical GlovesTacticalGloves_Beige

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Tactical GlovesTacticalGloves_Black

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Tactical GlovesTacticalGloves_Green

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Tactical ShirtTacticalShirt_Black

    Sakhalnominal 5 → 0min 3 → 0usage Military → Military, Special

  • Tactical ShirtTacticalShirt_Olive

    Sakhalnominal 5 → 0min 3 → 0usage Military → Military, Special

  • Combat BackpackTortillaBag

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Combat BackpackTortillaBag_Winter

    Sakhalvalue Tier3, Tier4 → Tier3

  • Field VestUKAssVest_Black

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Field VestUKAssVest_Camo

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Field VestUKAssVest_Khaki

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Field VestUKAssVest_Olive

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • USG-45UMP45

    Sakhalnominal 0 → 2min 0 → 1count_in_cargo 1 → 0value none → Tier4

  • CUU JacketUSMCJacket_Desert

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • CUU JacketUSMCJacket_Woodland

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • CUU PantsUSMCPants_Woodland

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • VikhrVikhr

    Sakhalvalue Tier3, Tier4 → Tier3

  • VSSVSS

    Sakhalvalue none → Tier3

  • Plastic BottleWaterBottle

    Sakhalusage none → Coast, Farm, Hunting, Medic, Police, Town, Village

  • Gun Cleaning KitWeaponCleaningKit

    Sakhalusage Hunting, Military → Militaryvalue Tier2, Tier3, Tier4 → Tier2, Tier3

  • Flight HelmetZSh3PilotHelmet

    Sakhalvalue Tier2, Tier3, Tier4 → Tier2, Tier3

Edit in the Types Editor

Events4

Changes in db/events.xml: vehicles, heli crashes, infected and animals.

New events

  • StaticContainerLocked
    • Sakhalnominal 16min 14max 0Children:Land_ContainerLocked_Blue_DELand_ContainerLocked_Yellow_DE

Removed events

Sakhal
  • StaticMilitaryContainerSpecial

Changed events

  • StaticChristmasTree

    Sakhalnominal 17 → 10saferadius 1000 → 500distanceradius 1000 → 500cleanupradius 1000 → 500secondary none → InfectedSantanew child: ChristmasTree_Green

  • StaticSantaCrash

    Sakhalnominal 3 → 5new child: Wreck_SantasSleigh

Event positions

Events whose number of positions in cfgeventspawns.xml changed.

  • StaticChristmasTree

    Sakhalpositions 0 → 25

  • StaticContainerLocked

    Sakhalpositions 0 → 114

  • StaticMilitaryContainerSpecial

    Sakhalpositions 94 → 0

  • StaticPoliceCar

    Sakhalpositions 72 → 71

  • StaticSantaCrash

    Sakhalpositions 0 → 38

  • StaticScientist

    Sakhalpositions 14 → 27

Edit in the Event Editor

Attachments and cargo

Entries in cfgspawnabletypes.xml and cfgrandompresets.xml. They decide which attachments and which contents an item spawns with.

Settings5

Keys in cfggameplay.json and variables in db/globals.xml.

cfggameplay.json

New

  • BaseBuildingData.HologramData.disableColdAreaBuildingCheck

    Chernarus, Livoniafalse

  • BaseBuildingData.HologramData.disableColdAreaPlacementCheck

    Sakhalfalse

  • VehicleData.boatDecayMultiplier

    All maps1

Changed

  • MapData.displayPlayerPosition

    Sakhaltrue → false

  • MapData.ignoreMapOwnership

    Sakhaltrue → false

Buildings with loot

Building classes in mapgroupproto.xml. Only buildings listed there can spawn loot.

mapgroupproto.xml

New 9

Sakhal
  • Land_Bunker3_1
  • Land_Bunker3_2
  • Land_ContainerLocked_Blue_DE
  • Land_ContainerLocked_Orange_DE
  • Land_ContainerLocked_Red_DE
  • Land_ContainerLocked_Yellow_DE
  • Land_Geoplant_MaintenanceHall
  • Land_House_1W08_Blue
  • Land_House_1W13_Dam_Snow

All changed files11

Lines that are new and lines that are gone, per map. A line that only moved does not count.

Chernarus

  • cfggameplay.json+5 -0
  • cfgIgnoreList.xml+2 -0
  • cfgspawnabletypes.xml+31 -1
  • db/types.xml+94 -7

Livonia

  • cfggameplay.json+5 -0
  • cfgignorelist.xml+2 -0
  • cfgspawnabletypes.xml+34 -0
  • db/types.xml+98 -5
  • mapgrouppos.xml+392 -392
  • mapgroupproto.xml+202 -120

Sakhal

  • areaflags.mapbinary file
  • cfgeventspawns.xml+209 -111
  • cfggameplay.json+7 -2
  • cfgignorelist.xml+2 -0
  • cfgspawnabletypes.xml+23 -2
  • db/events.xml+16 -10
  • db/types.xml+201 -98
  • env/sheep_goat_territories.xml+1 -1
  • env/zombie_territories.xml+8 -2
  • mapgrouppos.xml+1896 -1479
  • mapgroupproto.xml+608 -162

Where the data comes from

Bohemia Interactive publishes the vanilla mission files in its public GitHub repository DayZ-Central-Economy. This page compares the state from November 20, 2024 with the state from February 26, 2025. Nothing here is estimated or typed by hand.

Open the comparison on GitHub

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