DayZ 1.26, update of November 20, 2024: what changed in the server files
Files published on November 20, 2024 · Compared with DayZ 1.26 from October 15, 2024
Bohemia published these vanilla mission files on November 20, 2024. Compared with the files before (DayZ 1.26 from October 15, 2024), changed files: 11. In types.xml, new entries: 4, removed: 1, changed values: 55.
Bring your own files up to date
The Mission Updater adds every missing vanilla entry to your mission folder. Your own values and your mod entries stay untouched.
New in types.xml4
These classes are new in db/types.xml. An item only spawns as loot if it has an entry there with a nominal above 0, so these are the lines an older types.xml is missing.
Fox PeltFoxPelt- ChernarusSakhalnominal 0, does not spawn as loot
Fox SteakFoxSteakMeat- ChernarusSakhalnominal 0, does not spawn as loot
Static Obj Frozen Scientist DEStaticObj_FrozenScientist_DE- Sakhalnominal 0, does not spawn as loot
MoundUndergroundStashSnow- All mapsnominal 0, does not spawn as loot
Removed from types.xml1
These classes no longer have an entry in the vanilla types.xml.
- Static_FrozenScientist_DE
Changed spawn values55
Classes that already existed and now have different values. nominal is the amount the game aims for on the map, min is the amount below which it spawns more.
- KA-M
AKMSakhalnominal 3 → 2min 2 → 1restock 7200 → 10800
- 5.56x45mm Rounds
Ammo_556x45Sakhaldeloot 0 → 1tag shelves → none
- 5.56x45mm Tracer Rounds
Ammo_556x45TracerSakhaldeloot 0 → 1tag shelves → none
- 7.62x54mmR Rounds
Ammo_762x54Sakhalnominal 35 → 55min 30 → 48usage Farm, Hunting, Town, Village → Huntingvalue Tier2, Tier3 → Tier2
- Bolt
Ammo_HuntingBoltSakhallifetime 144000 → 14400
- Boxed .308 WIN Rounds
AmmoBox_308Win_20RndSakhalnominal 4 → 8min 2 → 5
- Boxed .308 WIN Tracer Rounds
AmmoBox_308WinTracer_20RndSakhalnominal 4 → 8min 2 → 5
- Boxed 5.56x45mm Rounds
AmmoBox_556x45_20RndSakhalrestock 0 → 3600usage Special → Militaryvalue Unique → nonetag shelves → none
- Boxed 5.56x45mm Tracer Rounds
AmmoBox_556x45Tracer_20RndSakhalusage Special → Militaryvalue Unique → nonetag shelves → none
- Blaze
B95Sakhalvalue none → Tier2
- Bear Trap
BearTrapSakhalvalue none → Tier2
- Capri Pants
Breeches_BeetcheckSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_BeigeSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_BlackSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_BlackcheckSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_BlueSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_BrowncheckSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_GreenSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_PinkSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_RedSakhalnominal 5 → 8min 2 → 5
- Capri Pants
Breeches_WhiteSakhalnominal 5 → 8min 2 → 5
- Chelating Tablets
ChelatingTabletsSakhalusage none → Town, Village
- School Backpack
ChildBag_BlueSakhalnominal 9 → 14min 6 → 10
- School Backpack
ChildBag_GreenSakhalnominal 9 → 14min 6 → 10
- School Backpack
ChildBag_RedSakhalnominal 9 → 14min 6 → 10
- Compass
CompassSakhalnominal 15 → 25min 10 → 20
- CR-527
CZ527Sakhalnominal 10 → 25min 7 → 20usage Farm, Hunting, Town, Village → Farm, Huntingvalue Tier2, Tier3 → nonetag none → shelves
- CR-550 Savanna
CZ550Sakhalnominal 4 → 15min 2 → 10
- Hip Pack
HipPack_GreenSakhalvalue none → Tier1, Tier2
- Hunting Knife
HuntingKnifeSakhalvalue none → Tier1, Tier2, Unique
Show all 55
- Hunting Scope
HuntingOpticSakhalnominal 6 → 14min 3 → 10tag floor → shelves
- Hunter Vest
HuntingVestSakhalnominal 5 → 12min 2 → 10value none → Tier1, Tier2, Tier3, Unique
- Hunter Vest
HuntingVest_WinterSakhalnominal 4 → 6min 2 → 4value none → Tier1, Tier2, Tier3, Unique
- BK-18
Izh18Sakhalusage Farm, Hunting, Village → Farm, Villagevalue Tier1, Tier2 → Tier1
- Jig
JigChernarusnominal 20 → 35min 15 → 25
Livonianominal 10 → 20min 7 → 16
- Longhorn
LonghornSakhalnominal 5 → 16min 2 → 12tag none → shelves
- DMR
m14Sakhalrestock 3600 → 7200
- M16-A2
M16A2Sakhalnominal 4 → 3min 2 → 1
- M4-A1
M4A1Sakhalnominal 3 → 2restock 3600 → 7200
- 20rd SVAL Mag
Mag_VAL_20RndSakhalnominal 10 → 13min 8 → 9
- 30rd Vikhr Mag
Mag_Vikhr_30RndSakhalnominal 8 → 12min 6 → 7value Tier3, Tier4 → Tier4
- 10rd VSS Mag
Mag_VSS_10RndSakhalnominal 18 → 20min 14 → 16
- Mosin 91/30
Mosin9130Sakhalnominal 9 → 16min 6 → 12value none → Tier2
- Orienteering Compass
OrienteeringCompassSakhalnominal 9 → 16min 6 → 12
- Padded Gloves
PaddedGloves_ThreatSakhalvalue Tier2, Tier3, Tier4 → Tier1, Tier2, Tier3, Unique
- PU Scope
PUScopeOpticSakhalnominal 9 → 14min 6 → 10usage Hunting, Military → Huntingtag none → shelves
- SK 59/66
SKSSakhalnominal 22 → 11min 18 → 7value Tier2, Tier3 → Tier3
- Sling Bag
Slingbag_BlackSakhalnominal 5 → 9min 3 → 6
- Sling Bag
Slingbag_BrownSakhalnominal 5 → 9min 3 → 6
- Sling Bag
Slingbag_GraySakhalnominal 5 → 9min 3 → 6
- Snowstorm Ushanka
SnowstormUshanka_BrownSakhalvalue none → Tier1, Tier2, Unique
- Snowstorm Ushanka
SnowstormUshanka_OliveSakhalvalue none → Tier1, Tier2, Unique
- VSD
SVDSakhalnominal 3 → 2min 2 → 1restock 7200 → 10800
- VSS
VSSSakhalnominal 0 → 4min 0 → 2
- M70 Tundra
Winchester70Sakhalnominal 2 → 7min 1 → 4value none → Tier2
Events2
Changes in db/events.xml: vehicles, heli crashes, infected and animals.
New events
- InfectedArmyHeavy
- Sakhal
nominal50min25max250Children:ZmbM_eastSoldier_Heavy_Navy
- Sakhal
Changed events
InfectedArmySakhalZmbM_SoldierNormal min 18 → 20child removed: ZmbM_eastSoldier_Heavy_Navy
Event positions
Events whose number of positions in cfgeventspawns.xml changed.
StaticMilitaryContainerSpecialSakhalpositions 104 → 94
VehicleBoatSakhalpositions 70 → 63
VehicleCivilianSedanSakhalpositions 30 → 27
VehicleHatchback02Sakhalpositions 53 → 60
VehicleOffroadHatchbackSakhalpositions 38 → 35
VehicleSedan02Sakhalpositions 48 → 47
VehicleTruck01Sakhalpositions 26 → 25
Buildings with loot
Building classes in mapgroupproto.xml. Only buildings listed there can spawn loot.
mapgroupproto.xml
New 19
- ChristmasTree_Green
- Land_City_Hospital_Ghost1
- Land_City_Hospital_Ghost2
- Land_Mil_Barracks6_Ghost1
- Land_Mil_Barracks6_Ghost2
- Land_Misc_Pallet_Spawn
- Land_Misc_WoodenCrate_Spawn
- Land_Office2_Ghost1
- Land_Office2_Ghost2
- Land_Tenement_Medium_Ghost1
- Land_Tenement_Medium_Ghost2
- Land_Tenement_Small_Brick_Ghost1
- Land_Tenement_Small_Brick_Ghost2
- Land_Tenement_Small_Brown_Ghost1
- Land_Tenement_Small_Brown_Ghost2
- Land_Tenement_Small_Yellow_Ghost1
- Land_Tenement_Small_Yellow_Ghost2
- Land_Village_HealthCare_Ghost1
- Land_Village_HealthCare_Ghost2
Removed 4
- ChristmasTree
- Land_Tank_Big2
- Land_Tank_Big3
- Land_WarheadStorage_Top
All changed files11
Lines that are new and lines that are gone, per map. A line that only moved does not count.
Chernarus
- cfgeventspawns.xml+6 -6
- cfgplayerspawnpoints.xml+7 -7
- cfgweather.xml+3 -3
- db/types.xml+32 -2
Livonia
- cfgplayerspawnpoints.xml+9 -9
- cfgweather.xml+3 -3
- db/types.xml+12 -2
- env/zombie_territories.xml+1 -1
Sakhal
- areaflags.mapbinary file
- cfgeventspawns.xml+8 -26
- cfgplayerspawnpoints.xml+6 -6
- cfgrandompresets.xml+1 -1
- cfgweather.xml+3 -3
- db/events.xml+18 -2
- db/types.xml+114 -74
- env/sheep_goat_territories.xml+5 -5
- env/zombie_territories.xml+74 -48
- mapgrouppos.xml+497 -231
- mapgroupproto.xml+1665 -1106
Where the data comes from
Bohemia Interactive publishes the vanilla mission files in its public GitHub repository DayZ-Central-Economy. This page compares the state from October 15, 2024 with the state from November 20, 2024. Nothing here is estimated or typed by hand.
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