DayZ 1.26, update of November 20, 2024: what changed in the server files

Files published on November 20, 2024 · Compared with DayZ 1.26 from October 15, 2024

Bohemia published these vanilla mission files on November 20, 2024. Compared with the files before (DayZ 1.26 from October 15, 2024), changed files: 11. In types.xml, new entries: 4, removed: 1, changed values: 55.

Bring your own files up to date

The Mission Updater adds every missing vanilla entry to your mission folder. Your own values and your mod entries stay untouched.

New in types.xml4

These classes are new in db/types.xml. An item only spawns as loot if it has an entry there with a nominal above 0, so these are the lines an older types.xml is missing.

Edit in the Types Editor

Removed from types.xml1

These classes no longer have an entry in the vanilla types.xml.

Sakhal
  • Static_FrozenScientist_DE

Changed spawn values55

Classes that already existed and now have different values. nominal is the amount the game aims for on the map, min is the amount below which it spawns more.

  • KA-MAKM

    Sakhalnominal 3 → 2min 2 → 1restock 7200 → 10800

  • 5.56x45mm RoundsAmmo_556x45

    Sakhaldeloot 0 → 1tag shelves → none

  • 5.56x45mm Tracer RoundsAmmo_556x45Tracer

    Sakhaldeloot 0 → 1tag shelves → none

  • Sakhalnominal 35 → 55min 30 → 48usage Farm, Hunting, Town, Village → Huntingvalue Tier2, Tier3 → Tier2

  • BoltAmmo_HuntingBolt

    Sakhallifetime 144000 → 14400

  • Boxed .308 WIN RoundsAmmoBox_308Win_20Rnd

    Sakhalnominal 4 → 8min 2 → 5

  • Boxed .308 WIN Tracer RoundsAmmoBox_308WinTracer_20Rnd

    Sakhalnominal 4 → 8min 2 → 5

  • Boxed 5.56x45mm RoundsAmmoBox_556x45_20Rnd

    Sakhalrestock 0 → 3600usage Special → Militaryvalue Unique → nonetag shelves → none

  • Boxed 5.56x45mm Tracer RoundsAmmoBox_556x45Tracer_20Rnd

    Sakhalusage Special → Militaryvalue Unique → nonetag shelves → none

  • Sakhalvalue none → Tier2

  • Bear TrapBearTrap

    Sakhalvalue none → Tier2

  • Capri PantsBreeches_Beetcheck

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Beige

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Black

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Blackcheck

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Blue

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Browncheck

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Green

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Pink

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_Red

    Sakhalnominal 5 → 8min 2 → 5

  • Capri PantsBreeches_White

    Sakhalnominal 5 → 8min 2 → 5

  • Chelating TabletsChelatingTablets

    Sakhalusage none → Town, Village

  • School BackpackChildBag_Blue

    Sakhalnominal 9 → 14min 6 → 10

  • School BackpackChildBag_Green

    Sakhalnominal 9 → 14min 6 → 10

  • School BackpackChildBag_Red

    Sakhalnominal 9 → 14min 6 → 10

  • CompassCompass

    Sakhalnominal 15 → 25min 10 → 20

  • CR-527CZ527

    Sakhalnominal 10 → 25min 7 → 20usage Farm, Hunting, Town, Village → Farm, Huntingvalue Tier2, Tier3 → nonetag none → shelves

  • Sakhalnominal 4 → 15min 2 → 10

  • Hip PackHipPack_Green

    Sakhalvalue none → Tier1, Tier2

  • Hunting KnifeHuntingKnife

    Sakhalvalue none → Tier1, Tier2, Unique

Show all 55
  • Hunting ScopeHuntingOptic

    Sakhalnominal 6 → 14min 3 → 10tag floor → shelves

  • Hunter VestHuntingVest

    Sakhalnominal 5 → 12min 2 → 10value none → Tier1, Tier2, Tier3, Unique

  • Hunter VestHuntingVest_Winter

    Sakhalnominal 4 → 6min 2 → 4value none → Tier1, Tier2, Tier3, Unique

  • BK-18Izh18

    Sakhalusage Farm, Hunting, Village → Farm, Villagevalue Tier1, Tier2 → Tier1

  • JigJig

    Chernarusnominal 20 → 35min 15 → 25

    Livonianominal 10 → 20min 7 → 16

  • LonghornLonghorn

    Sakhalnominal 5 → 16min 2 → 12tag none → shelves

  • DMRm14

    Sakhalrestock 3600 → 7200

  • M16-A2M16A2

    Sakhalnominal 4 → 3min 2 → 1

  • M4-A1M4A1

    Sakhalnominal 3 → 2restock 3600 → 7200

  • 20rd SVAL MagMag_VAL_20Rnd

    Sakhalnominal 10 → 13min 8 → 9

  • 30rd Vikhr MagMag_Vikhr_30Rnd

    Sakhalnominal 8 → 12min 6 → 7value Tier3, Tier4 → Tier4

  • 10rd VSS MagMag_VSS_10Rnd

    Sakhalnominal 18 → 20min 14 → 16

  • Mosin 91/30Mosin9130

    Sakhalnominal 9 → 16min 6 → 12value none → Tier2

  • Orienteering CompassOrienteeringCompass

    Sakhalnominal 9 → 16min 6 → 12

  • Padded GlovesPaddedGloves_Threat

    Sakhalvalue Tier2, Tier3, Tier4 → Tier1, Tier2, Tier3, Unique

  • PU ScopePUScopeOptic

    Sakhalnominal 9 → 14min 6 → 10usage Hunting, Military → Huntingtag none → shelves

  • Sakhalnominal 22 → 11min 18 → 7value Tier2, Tier3 → Tier3

  • Sling BagSlingbag_Black

    Sakhalnominal 5 → 9min 3 → 6

  • Sling BagSlingbag_Brown

    Sakhalnominal 5 → 9min 3 → 6

  • Sling BagSlingbag_Gray

    Sakhalnominal 5 → 9min 3 → 6

  • Snowstorm UshankaSnowstormUshanka_Brown

    Sakhalvalue none → Tier1, Tier2, Unique

  • Snowstorm UshankaSnowstormUshanka_Olive

    Sakhalvalue none → Tier1, Tier2, Unique

  • VSDSVD

    Sakhalnominal 3 → 2min 2 → 1restock 7200 → 10800

  • VSSVSS

    Sakhalnominal 0 → 4min 0 → 2

  • M70 TundraWinchester70

    Sakhalnominal 2 → 7min 1 → 4value none → Tier2

Edit in the Types Editor

Events2

Changes in db/events.xml: vehicles, heli crashes, infected and animals.

New events

  • InfectedArmyHeavy
    • Sakhalnominal 50min 25max 250Children:ZmbM_eastSoldier_Heavy_Navy

Changed events

  • InfectedArmy

    SakhalZmbM_SoldierNormal min 18 → 20child removed: ZmbM_eastSoldier_Heavy_Navy

Event positions

Events whose number of positions in cfgeventspawns.xml changed.

  • StaticMilitaryContainerSpecial

    Sakhalpositions 104 → 94

  • VehicleBoat

    Sakhalpositions 70 → 63

  • VehicleCivilianSedan

    Sakhalpositions 30 → 27

  • VehicleHatchback02

    Sakhalpositions 53 → 60

  • VehicleOffroadHatchback

    Sakhalpositions 38 → 35

  • VehicleSedan02

    Sakhalpositions 48 → 47

  • VehicleTruck01

    Sakhalpositions 26 → 25

Edit in the Event Editor

Buildings with loot

Building classes in mapgroupproto.xml. Only buildings listed there can spawn loot.

mapgroupproto.xml

New 19

Sakhal
  • ChristmasTree_Green
  • Land_City_Hospital_Ghost1
  • Land_City_Hospital_Ghost2
  • Land_Mil_Barracks6_Ghost1
  • Land_Mil_Barracks6_Ghost2
  • Land_Misc_Pallet_Spawn
  • Land_Misc_WoodenCrate_Spawn
  • Land_Office2_Ghost1
  • Land_Office2_Ghost2
  • Land_Tenement_Medium_Ghost1
  • Land_Tenement_Medium_Ghost2
  • Land_Tenement_Small_Brick_Ghost1
  • Land_Tenement_Small_Brick_Ghost2
  • Land_Tenement_Small_Brown_Ghost1
  • Land_Tenement_Small_Brown_Ghost2
  • Land_Tenement_Small_Yellow_Ghost1
  • Land_Tenement_Small_Yellow_Ghost2
  • Land_Village_HealthCare_Ghost1
  • Land_Village_HealthCare_Ghost2

Removed 4

Sakhal
  • ChristmasTree
  • Land_Tank_Big2
  • Land_Tank_Big3
  • Land_WarheadStorage_Top

All changed files11

Lines that are new and lines that are gone, per map. A line that only moved does not count.

Chernarus

  • cfgeventspawns.xml+6 -6
  • cfgplayerspawnpoints.xml+7 -7
  • cfgweather.xml+3 -3
  • db/types.xml+32 -2

Livonia

  • cfgplayerspawnpoints.xml+9 -9
  • cfgweather.xml+3 -3
  • db/types.xml+12 -2
  • env/zombie_territories.xml+1 -1

Sakhal

  • areaflags.mapbinary file
  • cfgeventspawns.xml+8 -26
  • cfgplayerspawnpoints.xml+6 -6
  • cfgrandompresets.xml+1 -1
  • cfgweather.xml+3 -3
  • db/events.xml+18 -2
  • db/types.xml+114 -74
  • env/sheep_goat_territories.xml+5 -5
  • env/zombie_territories.xml+74 -48
  • mapgrouppos.xml+497 -231
  • mapgroupproto.xml+1665 -1106

Where the data comes from

Bohemia Interactive publishes the vanilla mission files in its public GitHub repository DayZ-Central-Economy. This page compares the state from October 15, 2024 with the state from November 20, 2024. Nothing here is estimated or typed by hand.

Open the comparison on GitHub

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