DayZ 1.29: what changed in the server files
Files published on April 8, 2026 · Compared with DayZ 1.28 from June 3, 2025
Bohemia published these vanilla mission files on April 8, 2026. Compared with the files before (DayZ 1.28 from June 3, 2025), changed files: 12. In types.xml, new entries: 25, removed: 0, changed values: 12.
- 25New in types.xml
- 0Removed from types.xml
- 12Changed spawn values
- 2Event changes
- 12Changed files
Bring your own files up to date
The Mission Updater adds every missing vanilla entry to your mission folder. Your own values and your mod entries stay untouched.
New in types.xml25
These classes are new in db/types.xml. An item only spawns as loot if it has an entry there with a nominal above 0, so these are the lines an older types.xml is missing.
ArmbandArmband_Sakhal- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhalnominal 0, does not spawn as loot
Long Haul BackpackAttack2Bag_Black- Chernarusnominal 0, does not spawn as loot
- Livonia
nominal2min1MilitaryTier 3 - Sakhal
nominal2min1Military
Long Haul BackpackAttack2Bag_Green- Chernarus
nominal2min1MilitaryTier 4 - Livonia
nominal3min2ContaminatedArea - Sakhalnominal 0, does not spawn as loot
- Chernarus
Long Haul BackpackAttack2Bag_Ttsko- Chernarus
nominal2min1ContaminatedArea - Livonianominal 0, does not spawn as loot
- Sakhalnominal 0, does not spawn as loot
- Chernarus
Long Haul BackpackAttack2Bag_Yeger- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal3min2MilitaryTier 3Tier 4
Military Winter BootsColdOperationBoots_Camo- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal5min3Military
Military Winter BootsColdOperationBoots_Green- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal5min3Military
Military Winter BootsColdOperationBoots_Grey- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal5min3Military
FlagFlag_Sakhal- ChernarusLivonianominal 0, does not spawn as loot
- Sakhal
nominal2min0
Heavy Labor JacketGulagJacket_Grey- Chernarus
nominal20min16IndustrialPrisonTier 2Tier 3 - Livonia
nominal6min4Prison - Sakhal
nominal30min25IndustrialPrison
- Chernarus
HeaddressHeaddress_Bear- ChernarusLivonianominal 0, does not spawn as loot
- Sakhalnominal 0, does not spawn as loot
HeaddressHeaddress_Fox- All mapsnominal 0, does not spawn as loot
Military SweaterMilitarySweater_Chernarus- Chernarus
nominal14min11MilitaryTier 2Tier 3Tier 4 - LivoniaSakhalnominal 0, does not spawn as loot
- Chernarus
Military SweaterMilitarySweater_Livonia- Chernarusnominal 0, does not spawn as loot
- Livonia
nominal12min9Military - Sakhalnominal 0, does not spawn as loot
Military SweaterMilitarySweater_NoPatch- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal12min9MilitaryTier 1Tier 2
Pilot JacketPilotJacket_Black- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal20min16TownTier 2Tier 3
Pilot JacketPilotJacket_Brown- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal8min6VillageTier 2Tier 3
Pilot JacketPilotJacket_Yellow- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal8min6Hunting
Fur BootsTraditionalBoots_Beige- Chernarus
nominal7min5Hunting - Livonia
nominal1min1Hunting - Sakhal
nominal5min3Hunting
- Chernarus
Fur BootsTraditionalBoots_DarkBrown- Chernarus
nominal7min5Hunting - Livonia
nominal1min1Hunting - Sakhal
nominal5min3Hunting
- Chernarus
Military Winter CoatWinterMilitaryCoat_Brown- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal8min6MilitaryTier 2Tier 3Tier 4
Military Winter CoatWinterMilitaryCoat_DarkGrey- Chernarusnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
- Sakhal
nominal8min6MilitaryTier 3Tier 4
- WWinterMilitaryCoat_Greay
- Livonianominal 0, does not spawn as loot
Military Winter CoatWinterMilitaryCoat_Grey- Chernarusnominal 0, does not spawn as loot
- Sakhal
nominal8min6MilitaryTier 3Tier 4
EarthwormWorm- Chernarusnominal 0, does not spawn as loot
Changed spawn values12
Classes that already existed and now have different values. nominal is the amount the game aims for on the map, min is the amount below which it spawns more.
- Flare
Ammo_FlareChernarusnominal 7 → 0min 4 → 0
Livonia, Sakhalnominal 5 → 0min 2 → 0
- Flare
Ammo_FlareBlueChernarusnominal 7 → 0min 4 → 0
Livonia, Sakhalnominal 5 → 0min 2 → 0
- Flare
Ammo_FlareGreenChernarusnominal 7 → 0min 4 → 0
Livonia, Sakhalnominal 5 → 0min 2 → 0
- Flare
Ammo_FlareRedChernarusnominal 7 → 0min 4 → 0
Livonia, Sakhalnominal 5 → 0min 2 → 0
- AUR A1
AugShortLivoniavalue Tier3 → Tier2, Tier3
- Signal Pistol
FlaregunChernarusnominal 25 → 0min 10 → 0
Livonianominal 20 → 0min 10 → 0
Sakhalnominal 30 → 0min 25 → 0
- Leaf Crown
LeafCrown_AutumnSakhalusage none → SeasonalEvent
- Leaf Crown
LeafCrown_SpringSakhalusage none → SeasonalEvent
- Leaf Crown
LeafCrown_SummerSakhalusage none → SeasonalEvent
- Leaf Crown
LeafCrown_WinterSakhalusage none → SeasonalEvent
- Tactical Helmet
Mich2001HelmetSakhalcategory clothes → none
- R12
R12Livoniamin 4 → 3
Events2
Changes in db/events.xml: vehicles, heli crashes, infected and animals.
New events
- InfectedSpooky
- ChernarusSakhal
nominal50min25max250Children:ZmbF_MilkMaidOld_BlackZmbM_HandymanNormal_Beige
- ChernarusSakhal
Changed events
StaticMilitaryConvoyChernarussaferadius 1000 → 500
Attachments and cargo
Entries in cfgspawnabletypes.xml and cfgrandompresets.xml. They decide which attachments and which contents an item spawns with.
cfgspawnabletypes.xml
cfgrandompresets.xml
Changed 16
- cargo:Xmas_Ammo_Small
- cargo:Xmas_AmmoBoxes_Small
- cargo:Xmas_Food_Small
- cargo:Xmas_Mags_Small
- cargo:Xmas_Repairs_Medium
- cargo:Xmas_Clothes_Medium
- cargo:Xmas_Clothes_Small
- cargo:Xmas_Fillers_Small
- cargo:Xmas_Optics_Medium
- cargo:Xmas_Weapons_Large
- cargo:Xmas_Food_Medium
- cargo:Xmas_Repairs_Small
- cargo:Xmas_Lights_Small
- cargo:Xmas_Mags_Large
- cargo:Xmas_Mags_Medium
- cargo:Xmas_Weapons_Medium
Buildings with loot
Building classes in mapgroupproto.xml. Only buildings listed there can spawn loot.
mapgroupproto.xml
New 1
- Land_WarheadStorage_Bunker_Facility
All changed files12
Lines that are new and lines that are gone, per map. A line that only moved does not count.
Chernarus
- cfgEffectArea.json+53 -17
- cfgIgnoreList.xml+5 -0
- cfgplayerspawnpoints.xml+2 -2
- cfgrandompresets.xml+41 -34
- cfgspawnabletypes.xml+74 -29
- db/events.xml+19 -1
- db/types.xml+319 -8
- env/zombie_territories.xml+8 -0
- mapgroupproto.xml+51 -52
Livonia
- areaflags.mapbinary file
- cfgEffectArea.json+2 -2
- cfgignorelist.xml+5 -0
- cfgplayerspawnpoints.xml+2 -2
- cfgrandompresets.xml+35 -32
- cfgspawnabletypes.xml+76 -30
- cfgundergroundtriggers.json+14 -6
- db/types.xml+286 -9
- env/zombie_territories.xml+1 -1
- mapgroupproto.xml+51 -52
Sakhal
- cfgignorelist.xml+5 -0
- cfgrandompresets.xml+130 -123
- cfgspawnabletypes.xml+75 -29
- cfgundergroundtriggers.json+232 -12
- db/events.xml+18 -0
- db/types.xml+294 -3
- mapgrouppos.xml+990 -989
- mapgroupproto.xml+124 -52
Where the data comes from
Bohemia Interactive publishes the vanilla mission files in its public GitHub repository DayZ-Central-Economy. This page compares the state from June 3, 2025 with the state from April 8, 2026. Nothing here is estimated or typed by hand.
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