DayZ 1.28: what changed in the server files
Files published on June 3, 2025 · Compared with DayZ 1.27 from March 18, 2025
Bohemia published these vanilla mission files on June 3, 2025. Compared with the files before (DayZ 1.27 from March 18, 2025), changed files: 8. In types.xml, new entries: 18, removed: 0, changed values: 34.
- 18New in types.xml
- 0Removed from types.xml
- 34Changed spawn values
- 7Event changes
- 8Changed files
Bring your own files up to date
The Mission Updater adds every missing vanilla entry to your mission folder. Your own values and your mod entries stay untouched.
New in types.xml18
These classes are new in db/types.xml. An item only spawns as loot if it has an entry there with a nominal above 0, so these are the lines an older types.xml is missing.
FireplaceFireplaceFireBarrel- All mapsnominal 0, does not spawn as loot
- LLand_Boat_Small9_DE
- ChernarusSakhalnominal 0, does not spawn as loot
- Livonianominal 0, does not spawn as loot
Land Wreck S1023 Medic Beige DELand_Wreck_S1023_Medic_Beige_DE- All mapsnominal 0, does not spawn as loot
Leaf CrownLeafCrown_Autumn- All mapsnominal 0, does not spawn as loot
Leaf CrownLeafCrown_Spring- All mapsnominal 0, does not spawn as loot
Leaf CrownLeafCrown_Summer- All mapsnominal 0, does not spawn as loot
Leaf CrownLeafCrown_Winter- All mapsnominal 0, does not spawn as loot
15rd RAK-37 MagMag_PM73_15Rnd- Chernarus
nominal22min17PoliceTier 1Tier 2 - Livonia
nominal6min4Police - Sakhal
nominal8min6Police
- Chernarus
25rd RAK-37 MagMag_PM73_25Rnd- Chernarus
nominal12min9PoliceTier 2Tier 3 - Livonia
nominal6min4Police - Sakhal
nominal6min4Police
- Chernarus
- MMisc_TirePile_Burning_DE
- Sakhalnominal 0, does not spawn as loot
Marksman ScopeMK4Optic_Black- ChernarusLivonia
nominal2min1Police - Sakhal
nominal1min0Special
- ChernarusLivonia
Marksman ScopeMK4Optic_Green- Chernarus
nominal2min1MilitaryTier 4 - Livonia
nominal2min1MilitaryTier 3 - Sakhal
nominal1min0Special
- Chernarus
Marksman ScopeMK4Optic_Tan- Chernarus
nominal2min1MilitaryTier 4 - Livonia
nominal2min1MilitaryTier 3 - Sakhal
nominal1min0Special
- Chernarus
RAK-37PM73Rak- Chernarus
nominal20min16PoliceTier 1Tier 2 - Livonia
nominal8min6Police - Sakhal
nominal4min2Police
- Chernarus
PSO-6 ScopePSO6Optic- Chernarus
nominal6min4MilitaryTier 3Tier 4 - Livonia
nominal3min2Military - Sakhal
nominal6min4MilitaryTier 3
- Chernarus
R12R12- Chernarus
nominal6min4PoliceTier 2Tier 3Tier 4 - Livonia
nominal5min4PoliceTier 2Tier 3 - Sakhal
nominal4min2Police
- Chernarus
Sportpoint SightsSportingOptic- Chernarus
nominal12min10HuntingTier 2Tier 3 - Livonia
nominal12min9HuntingTier 3 - Sakhal
nominal10min7Hunting
- Chernarus
- SStaticObj_PatrolBoat_Military_DE
- All mapsnominal 0, does not spawn as loot
Changed spawn values34
Classes that already existed and now have different values. nominal is the amount the game aims for on the map, min is the amount below which it spawns more.
- KA-74
AK74Chernarusnominal 12 → 6min 8 → 4
- KAS-74U
AKS74UChernarusnominal 17 → 8min 12 → 5
- Blaze
B95Sakhalnominal 3 → 6min 1 → 4
- Bones
BoneSakhaltag none → floor
- Chicken Feathers
ChickenFeatherSakhaltag ground → floor
- CR-527
CZ527Sakhalnominal 25 → 20min 20 → 17
- CR-61 Skorpion
CZ61Chernarusvalue Tier2, Tier3, Tier4 → Tier3, Tier4
- Deagle
DeagleSakhalnominal 10 → 0min 5 → 0
- Deagle
Deagle_GoldSakhalnominal 3 → 0min 1 → 0
- LAR
FALChernarusnominal 3 → 2
- Hunting Scope
HuntingOpticChernarusnominal 15 → 7min 8 → 4value Tier2, Tier3, Tier4 → Tier3, Tier4
Livonianominal 15 → 7min 8 → 5value Tier2, Tier3 → Tier3
Sakhalnominal 14 → 6min 10 → 3
- 1PN51 Scope
KazuarOpticSakhaldeloot 0 → 1
- M16-A2
M16A2Chernarusnominal 2 → 4min 1 → 2
Livonianominal 10 → 8min 6 → 5
- 40rd Mag-C Mag
Mag_CMAG_40RndLivoniausage none → Military
- 20rd CR-61 Mag
Mag_CZ61_20RndChernarusvalue Tier2, Tier3, Tier4 → Tier3, Tier4
- 9rd Deagle Mag
Mag_Deagle_9rndSakhalnominal 13 → 0min 8 → 0
- 15rd SG5-K Mag
Mag_MP5_15RndChernarusnominal 16 → 18min 13 → 14
- 64rd Bizon Mag
Mag_PP19_64RndChernarusnominal 12 → 14min 9 → 10
- 25rd USG-45 Mag
Mag_UMP_25RndChernarusnominal 14 → 20min 9 → 17
Livonianominal 22 → 24min 17 → 19
- Mosin 91/30
Mosin9130Sakhalnominal 16 → 10min 12 → 7
- SG5-K
MP5KChernarusnominal 16 → 19min 13 → 16value Tier2 → Tier2, Tier3
Livonianominal 20 → 22min 16 → 18
- Pouches
PlateCarrierPouches_GreenSakhalusage none → Military
- Bizon
PP19Chernarusnominal 8 → 16min 5 → 11
- PSO-1-1 Scope
PSO11OpticChernarusnominal 15 → 10min 8 → 7
- PSO-1 Scope
PSO1OpticChernarusnominal 15 → 10min 8 → 7
- Vaiga
SaigaLivonianominal 6 → 10min 4 → 7
- Sea Chest
SeaChestSakhalcategory tools → containerstag none → ground
- Container Key
ShippingContainerKeys_BlueSakhallifetime 14400 → 3600
- Container Key
ShippingContainerKeys_OrangeSakhallifetime 14400 → 3600
- Container Key
ShippingContainerKeys_RedSakhallifetime 14400 → 3600
Show all 34
- Container Key
ShippingContainerKeys_YellowSakhallifetime 14400 → 3600
- SK 59/66
SKSChernarusnominal 25 → 12min 20 → 9
Livonianominal 15 → 6min 10 → 4
- USG-45
UMP45Chernarusnominal 10 → 16min 7 → 10
Livonianominal 18 → 20min 13 → 16
- VSS
VSSChernarusnominal 10 → 6min 7 → 4
Events7
Changes in db/events.xml: vehicles, heli crashes, infected and animals.
New events
- InfectedBonfire
- Sakhal
nominal50min25max250Children:ZmbF_MilkMaidOld_BlackZmbM_FirefighterNormal
- Sakhal
- StaticAmbulance
- Sakhal
nominal10min8max10Children:Land_Wreck_S1023_Medic_Beige_DE
- Sakhal
- StaticBoatFishing
- Sakhal
nominal15min0max0Children:Land_Boat_Small9_DE
- Sakhal
- StaticBoatMilitary
- Sakhal
nominal15min0max0Children:StaticObj_PatrolBoat_Military_DE
- Sakhal
Changed events
StaticBonfireSakhalsaferadius 100 → 200distanceradius 5 → 500cleanupradius 2500 → 500secondary InfectedFirefighter → InfectedBonfirenew child: Misc_TirePile_Burning_DE
StaticHeliCrashSakhalactive 0 → 1
StaticPoliceCarSakhalsaferadius 500 → 200cleanupradius 200 → 500
Event positions
Events whose number of positions in cfgeventspawns.xml changed.
StaticAmbulanceSakhalpositions 0 → 43
StaticBoatFishingSakhalpositions 0 → 30
StaticBoatMilitarySakhalpositions 0 → 35
StaticBonfireLivoniapositions 27 → 26
Sakhalpositions 0 → 25
StaticHeliCrashSakhalpositions 0 → 31
Attachments and cargo
Entries in cfgspawnabletypes.xml and cfgrandompresets.xml. They decide which attachments and which contents an item spawns with.
Settings3
Keys in cfggameplay.json and variables in db/globals.xml.
cfggameplay.json
New
PlayerData.WeaponObstructionData.dynamicModeAll maps1
PlayerData.WeaponObstructionData.staticModeAll maps1
Changed
versionAll maps122 → 123
Buildings with loot
Building classes in mapgroupproto.xml. Only buildings listed there can spawn loot.
mapgroupproto.xml
New 4
- Land_Boat_Small9_DE
- Misc_TirePile_Burning_DE
- StaticObj_PatrolBoat_Military_DE
- Land_Wreck_S1023_Medic_Beige_DE
Removed 1
- Land_Prison_Wall_Large
All changed files8
Lines that are new and lines that are gone, per map. A line that only moved does not count.
Chernarus
- cfgEffectArea.json+64 -53
- cfggameplay.json+6 -1
- cfgspawnabletypes.xml+35 -15
- db/types.xml+219 -14
- mapgroupproto.xml+227 -161
Livonia
- cfgEffectArea.json+37 -100
- cfgeventspawns.xml+0 -1
- cfggameplay.json+6 -1
- cfgspawnabletypes.xml+30 -10
- db/types.xml+205 -8
- mapgroupproto.xml+27 -18
Sakhal
- cfgeffectarea.json+146 -86
- cfgeventspawns.xml+179 -0
- cfggameplay.json+6 -1
- cfgspawnabletypes.xml+30 -10
- cfgundergroundtriggers.json+98 -0
- db/events.xml+78 -5
- db/types.xml+221 -15
- mapgroupproto.xml+105 -0
Where the data comes from
Bohemia Interactive publishes the vanilla mission files in its public GitHub repository DayZ-Central-Economy. This page compares the state from March 18, 2025 with the state from June 3, 2025. Nothing here is estimated or typed by hand.
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