DayZ 1.28: what changed in the server files

Files published on June 3, 2025 · Compared with DayZ 1.27 from March 18, 2025

Bohemia published these vanilla mission files on June 3, 2025. Compared with the files before (DayZ 1.27 from March 18, 2025), changed files: 8. In types.xml, new entries: 18, removed: 0, changed values: 34.

Bring your own files up to date

The Mission Updater adds every missing vanilla entry to your mission folder. Your own values and your mod entries stay untouched.

New in types.xml18

These classes are new in db/types.xml. An item only spawns as loot if it has an entry there with a nominal above 0, so these are the lines an older types.xml is missing.

Edit in the Types Editor

Changed spawn values34

Classes that already existed and now have different values. nominal is the amount the game aims for on the map, min is the amount below which it spawns more.

  • KA-74AK74

    Chernarusnominal 12 → 6min 8 → 4

  • KAS-74UAKS74U

    Chernarusnominal 17 → 8min 12 → 5

  • Sakhalnominal 3 → 6min 1 → 4

  • BonesBone

    Sakhaltag none → floor

  • Chicken FeathersChickenFeather

    Sakhaltag ground → floor

  • CR-527CZ527

    Sakhalnominal 25 → 20min 20 → 17

  • Chernarusvalue Tier2, Tier3, Tier4 → Tier3, Tier4

  • DeagleDeagle

    Sakhalnominal 10 → 0min 5 → 0

  • DeagleDeagle_Gold

    Sakhalnominal 3 → 0min 1 → 0

  • LARFAL

    Chernarusnominal 3 → 2

  • Hunting ScopeHuntingOptic

    Chernarusnominal 15 → 7min 8 → 4value Tier2, Tier3, Tier4 → Tier3, Tier4

    Livonianominal 15 → 7min 8 → 5value Tier2, Tier3 → Tier3

    Sakhalnominal 14 → 6min 10 → 3

  • 1PN51 ScopeKazuarOptic

    Sakhaldeloot 0 → 1

  • M16-A2M16A2

    Chernarusnominal 2 → 4min 1 → 2

    Livonianominal 10 → 8min 6 → 5

  • 40rd Mag-C MagMag_CMAG_40Rnd

    Livoniausage none → Military

  • 20rd CR-61 MagMag_CZ61_20Rnd

    Chernarusvalue Tier2, Tier3, Tier4 → Tier3, Tier4

  • 9rd Deagle MagMag_Deagle_9rnd

    Sakhalnominal 13 → 0min 8 → 0

  • 15rd SG5-K MagMag_MP5_15Rnd

    Chernarusnominal 16 → 18min 13 → 14

  • 64rd Bizon MagMag_PP19_64Rnd

    Chernarusnominal 12 → 14min 9 → 10

  • 25rd USG-45 MagMag_UMP_25Rnd

    Chernarusnominal 14 → 20min 9 → 17

    Livonianominal 22 → 24min 17 → 19

  • Mosin 91/30Mosin9130

    Sakhalnominal 16 → 10min 12 → 7

  • SG5-KMP5K

    Chernarusnominal 16 → 19min 13 → 16value Tier2 → Tier2, Tier3

    Livonianominal 20 → 22min 16 → 18

  • PouchesPlateCarrierPouches_Green

    Sakhalusage none → Military

  • BizonPP19

    Chernarusnominal 8 → 16min 5 → 11

  • PSO-1-1 ScopePSO11Optic

    Chernarusnominal 15 → 10min 8 → 7

  • PSO-1 ScopePSO1Optic

    Chernarusnominal 15 → 10min 8 → 7

  • VaigaSaiga

    Livonianominal 6 → 10min 4 → 7

  • Sea ChestSeaChest

    Sakhalcategory tools → containerstag none → ground

  • Container KeyShippingContainerKeys_Blue

    Sakhallifetime 14400 → 3600

  • Container KeyShippingContainerKeys_Orange

    Sakhallifetime 14400 → 3600

  • Container KeyShippingContainerKeys_Red

    Sakhallifetime 14400 → 3600

Show all 34
  • Container KeyShippingContainerKeys_Yellow

    Sakhallifetime 14400 → 3600

  • Chernarusnominal 25 → 12min 20 → 9

    Livonianominal 15 → 6min 10 → 4

  • USG-45UMP45

    Chernarusnominal 10 → 16min 7 → 10

    Livonianominal 18 → 20min 13 → 16

  • VSSVSS

    Chernarusnominal 10 → 6min 7 → 4

Edit in the Types Editor

Events7

Changes in db/events.xml: vehicles, heli crashes, infected and animals.

New events

  • InfectedBonfire
    • Sakhalnominal 50min 25max 250Children:ZmbF_MilkMaidOld_BlackZmbM_FirefighterNormal
  • StaticAmbulance
    • Sakhalnominal 10min 8max 10Children:Land_Wreck_S1023_Medic_Beige_DE
  • StaticBoatFishing
    • Sakhalnominal 15min 0max 0Children:Land_Boat_Small9_DE
  • StaticBoatMilitary
    • Sakhalnominal 15min 0max 0Children:StaticObj_PatrolBoat_Military_DE

Changed events

  • StaticBonfire

    Sakhalsaferadius 100 → 200distanceradius 5 → 500cleanupradius 2500 → 500secondary InfectedFirefighter → InfectedBonfirenew child: Misc_TirePile_Burning_DE

  • StaticHeliCrash

    Sakhalactive 0 → 1

  • StaticPoliceCar

    Sakhalsaferadius 500 → 200cleanupradius 200 → 500

Event positions

Events whose number of positions in cfgeventspawns.xml changed.

  • StaticAmbulance

    Sakhalpositions 0 → 43

  • StaticBoatFishing

    Sakhalpositions 0 → 30

  • StaticBoatMilitary

    Sakhalpositions 0 → 35

  • StaticBonfire

    Livoniapositions 27 → 26

    Sakhalpositions 0 → 25

  • StaticHeliCrash

    Sakhalpositions 0 → 31

Edit in the Event Editor

Attachments and cargo

Entries in cfgspawnabletypes.xml and cfgrandompresets.xml. They decide which attachments and which contents an item spawns with.

cfgspawnabletypes.xml

New 2

All maps

Changed 6

Edit in the Spawnable Types Editor

Settings3

Keys in cfggameplay.json and variables in db/globals.xml.

cfggameplay.json

New

  • PlayerData.WeaponObstructionData.dynamicMode

    All maps1

  • PlayerData.WeaponObstructionData.staticMode

    All maps1

Changed

  • version

    All maps122 → 123

Buildings with loot

Building classes in mapgroupproto.xml. Only buildings listed there can spawn loot.

mapgroupproto.xml

New 4

Sakhal
  • Land_Boat_Small9_DE
  • Misc_TirePile_Burning_DE
  • StaticObj_PatrolBoat_Military_DE
All maps
  • Land_Wreck_S1023_Medic_Beige_DE

Removed 1

Chernarus
  • Land_Prison_Wall_Large

All changed files8

Lines that are new and lines that are gone, per map. A line that only moved does not count.

Chernarus

  • cfgEffectArea.json+64 -53
  • cfggameplay.json+6 -1
  • cfgspawnabletypes.xml+35 -15
  • db/types.xml+219 -14
  • mapgroupproto.xml+227 -161

Livonia

  • cfgEffectArea.json+37 -100
  • cfgeventspawns.xml+0 -1
  • cfggameplay.json+6 -1
  • cfgspawnabletypes.xml+30 -10
  • db/types.xml+205 -8
  • mapgroupproto.xml+27 -18

Sakhal

  • cfgeffectarea.json+146 -86
  • cfgeventspawns.xml+179 -0
  • cfggameplay.json+6 -1
  • cfgspawnabletypes.xml+30 -10
  • cfgundergroundtriggers.json+98 -0
  • db/events.xml+78 -5
  • db/types.xml+221 -15
  • mapgroupproto.xml+105 -0

Where the data comes from

Bohemia Interactive publishes the vanilla mission files in its public GitHub repository DayZ-Central-Economy. This page compares the state from March 18, 2025 with the state from June 3, 2025. Nothing here is estimated or typed by hand.

Open the comparison on GitHub

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